Project cars 2 pc review11/19/2022 ![]() I went back and played PC1 to check if the menus were any better, and man, my eyes burned at the sight of whatever the hell the old menus were going for. To call the menus in Projects Cars 2 an improvement would be like saying self-driving cars are kind of cool. Some of the finer details from its predecessor seem to be missing, but I’m happy to give them up if it means we have a better UI. There is the occasional hiccup, like when my windscreen wipers didn’t wipe away the rain, but it’s a good looking game. Cars look bloody gorgeous in motion, and weather effects are almost flawlessly executed. ![]() Nothing beats a good looking car quite like a bunch of goons with a coin bag, and Project Cars 2 delivers visuals that would make anyone want to start up a piggy bank. They’ll still be able to appreciate the graphics, though. For the experienced creed, these problems won’t exist, but it’s disheartening to see how hard it can be for someone new to the sport to get further in. Even the engineer assistant in the tuning setup relies on the player knowing whether the problem stems from suspension, downforce, braking or gearing, and trust me, noobsticles won’t know. Much like the first game, there are no tutorials, challenges or anything that can assist in acquiring the foundational skills of racing. The humble bus driver man is probably very good at driving a bus, but racing an LMP car around a circuit is a different kettle of lubricants. While the career mode offers a nice progression to follow, it doesn’t provide any support for someone who’s unfamiliar with motorsport. The problem is that none of this helps out the poor nooblets git gud. There are also nine pre-set racing sets that take care of the rules and opponents for you, so you don’t have to fool around getting the rules right if you want to race in something you already know about. Want to make a race involving Road D cars with GT ones? Go ahead! The game even has a save system associated with your custom races so you can bring it up again later. If you want to race for 24 hours in snow on Bathurst, you can do that. One of the great things about the game is that you have access to all the cars from the start, so you can make any race you want. Or, if you’re like me, you can disregard all the pompous affairs and make whatever custom race you want. You can even skip most of the lower-tiers of the races, though the top-tier stuff must be earned to partake in. There’s plenty of directions for your career to take, ranging across karts, rally, GT and Formula One racing. While the sim isn’t the best, it’s competent enough to provide a strong backbone for the career mode. Project Cars 1 was a middle ground between a game and hardcore sim, and Project Cars 2 follows this same direction. The simulation isn’t terrible, it’s just not the best out there, and it’s a far better game than the alternatives. Minor bumps on the road don’t create any noticeable feedback either, so while it’s a step up from Project Cars 1, it’s still not up there with the likes of iRacing or Assetto Corsa. The wheel will react to perturbations in the road and marbles on the track, though it loses all reactivity in less extreme areas. Acceleration and braking need to be managed a bit more than in an arcade game like Forza Horizons, and you won’t be getting much in the way of feedback beyond visuals. On a controller, the cars handle like driving a car with a controller. Whether you play on a wheel or controller (though if you use the latter, you should seek help), the game will feel pretty true to life – but not perfect. Cultivating a feel of the track is one thing, but feeling the track is another. Your engineer will advise you throughout the race, there’ll be crowds of racegoers on the sidelines and breaking the rules is tantamount to a death sentence. Everything in the game is in the context of professional racing, and it does a damn good job of simulating the atmosphere of the track. While the poor bus driver man works in what amounts to an apartment with wheels, Project Cars 2 gives him the chance to race like a pro. ![]() With improvements from its predecessor in almost every respect, PC2 is not a game for wheels or shanty-singing-kiddlywinks. The bus driver man, he who we should be celebrating through ritualistic chants on pilgrimages to the zoo, is the very man for whom Project Cars 2 has been made. Such a tight focus on the wheels, their form plainly toroidal, diminishes the value of the real hero here: the bus driver. Passed down through the generations of Western culture is the sentiment that the wheels on the bus go round and round. ![]()
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